Lumien discovered Google Goggles. He prayed to the book, which levitated in front of him and opened to the first page. It began with a set of tasteful acknowledgments. As Lumien began to read the book his eyes began tingling. The pages were stuck together… instead of trying to turn the pages manually, which proved fruitless, he asked the tome to reveal the location of the mask. The book flipped to a page and showed the word ‘Mirrors…’ along with an image of curtains and in red text at the bottom was inscribed ‘Seek the hall of enforced introspection… the face of Baphomet lies within.’
The Scourge told us to head towards the inner sanctum, take a right and then another right. To get to the inner sanctum, head southwest from here along the halls. Keep your eyes peeled for ‘signs of activity’ and you’ll know you’re on the right track. While she didn’t appear to be lying to us it appears that she may not know what she’s talking about. Arammolis divined the cardinal directions. Aneira attempted to move the floating book with mage hand but it resisted. She waltzed over to it and the book met her gaze. She asked the book to reveal the location of the blade. Instead of being helpful, the book conjured an all-encompassing vision of a deep crimson fluid resembling blood. From the blood emerged the silhouette of the horns of a demon. Above the horns was a platform on which rested the hilt (but not blade) of a sword. The vision faded revealing the book which showed the text “The blood-horned blade lies broken in the hall of the crimson whip”.
Lumien intimidated the book into showing us how to bring back the sun. It showed him an empty page. Aneira asked for a 3D walkthrough map, which it obliged us. Aneira asked for her penis knife to be returned.
In response the book showed us an area populated with multiple pillars of tangled corpses reaching towards the sky. On an altar at the end of this chamber rests the bell. Lumien asks the book what would happen if he rang this bell, he felt a familiar sensation of rage that reminded him of using the slaying stone. The vision faded, showing an illustration of the bell and the text “Howling Pillars”.
All of a sudden, the green glow returns and we asked The Scourge to tell us what is its source. She indicated that we must be silent until it dissipate. Lumien responded by slapping her and babbling. She was overcome with terror. Kar’Gesh was wracked by a painful and horrifying vision of a black dragon. While the dragon was obviously possessed of great power, it was overcome in agony. It appeared to be stuck between two realms, and was surrounded by the familiar green glow.
The Scourge doesn’t know the source of the glow but has seen its wrath impact others as it has Kar’Gesh. She also doesn’t know where Paldimar is nor has she seen him recently, but she does know of a well that’s filled with blood.
We locked The Scourge in her room and went on our way, assured that she would not stand in the way of our goals. We backtracked through the dungeon towards the mask, with Lumien tied up to Malas. We came across a grisly cocktail of warm blood from orcs, humans, elves and other creatures. The trail led from one set of double doors across the hall and into another set of double doors. As we watched, we were overcome with cold and saw three spectral figures who waved at us:
One, a Male human with a thick black bear, clad in chain mail
Dwarf, wearing the symbol of Pelor and clad in plate armor
Elf, wearing green robes and holding a staff
They didn’t appear to harbor ill will towards us. All of them had gruesome injuries. Valdrog (the human) introduced himself as a cleric of Kord. Sir Terris (the dwarf) introduced himself with a Southern twang. Mendara the Mystic (the elf) introduced herself in style of Blanche Devereaux.
We asked Valdrog how they came to be in Thunderspire. He required a feat of strength, so Kryv introduced him to The Great Bear of the North (Arammolis). Kryv picked him up with one hand and threw him into the air where he did a sweet somersault.
Valdrog told us that they were lured by the promise of the great treasures of the well of demons. They attained all of the items, and opened the door to the inner sanctum. They placed them in one of four runes near the door of the inner sanctum.
- The items must be placed at exactly the same time.
- A great green dragon will appear once you enter the inner sanctum as your final test.
- Watch out for a couple traps.
Valdrog and Kar’Gesh played a game of chance, the bounty being the secret location of a treasure that was hidden below the altar in the chamber to the south. The spectral figures dissipated. Kar’Gesh pried open the wall and found a tiny altar with one gold coin under it.
We headed to one of the doors indicated on the map and spied a room with floor to ceiling jet black curtains, hanging from hooks. Upon peeking through the curtains a framed mirror showing only darkness, Kar’Gesh disappeared and was transported into a chamber with a gnoll who rejoiced at being fed. The Gnoll was in for a surprise however, as he was served only a salad of stinging nettles in the face. Arammolis, Malas, Kryv, Aneira and Lumien all joined in the fray, one by one stepping through the curtain.